Tuesday, May 17, 2016

Creating Stereoscopic 3D Images





Extra Credit: Gaming Art and Innovation

On Wednesday March 16, 2016 at 3:00pm I went with my boyfriend to the Gaming Art and Innovation workshop in the Walt Disney Museum. The ticket isn't under my name since my boyfriend bought the ticket for me. But I learned and got to meet with several alumni in the gaming industry (Such as Colin Fix who now is working for LindenLabs on a VR project) as well as learning about the development of games as a whole. I also got to see how all these artist that worked for different companies had once collaborated together. Which goes to show, that the industry is a small world and words about someone's reputation can spread fast.

 

Saturday, May 14, 2016

Saturday, April 16, 2016

Outline for the Third Term Paper.

Introduction

A.Without lighting any scene of a movie or in our life would be pitch black all the more important that lighting brings believability to our life. The visual effects of light in The Amazing Spiderman 2 and Paranorman are very different however it creates a understandable belivibility.

B. Thesis: Though methods of creating visual effects of lighting are different, both movies aim to deliver a believable experience to audience; however, there are always flaws in their effects.

II. The Amazing Spiderman 2

A. Directed by Marc Webb.Spiderman once again has to stand against the villains to protect his loved ones.

B. Scene: Spiderman fight against Electro at the New York’s Times Square.

C.Techniques:
  • VFX Team, Sony Pictures Imageworks built a small section of Times Square on stage surrounded by a wall of green screens
  • A CG Spider-man was then composited into the foreground.
  • CG Lighting both effects coming out of Electro were next added.
  • The team use several VFX house including Blur and Pixel Playground.
  • The final shot is one of 300 that were created Times Square sequence and one of 1,600 in the movie. Image works created about 1,000 shots, MPC handled about 300.

D. Successful or not
1.Unsuccessful:
  • The lighting doesn’t feel as it travels through space.
  • Feel flat and no sense of direction
  • The time the lighting strike object is slower than in reality.
2.Successful:
  • Color and movement feel believable.
  • Inflict excitement to the scene.

III. Paranorman

  1. Description: Directed by Chris Butler and Sam Fell. Paranormal is a 3D stop-motion animation. The story is about the boy who can see ghost has to protect his town though many people in his town don’t believe him.

B. Scene: Norman confronts Aggi to release zombies and his town.

C.Techniques:
  • LAIKA calls it The Foundry’s KATANA in their lighting pipeline
  • Take advantage of Dragonframe which is an advance software to capture stop motion. It is enhanced with advanced DMX lighting.
  • 2D ink painting and microwaved CD’s.

D. Successful or not
1.Unsuccessful:
  • 2D texture is distracted.
  • Speed is not realistic.
  • Color looks wrong for lighting
2. Successful:
  • Work well for this style of animation.
  • Get the emotion across.

IV. Conclusion
  • Restate thesis
  • Summarize points

Tuesday, April 12, 2016

Stop-Motion Character Animation


I started with planning the story and picked a few dolls I had as my characters. In the end I went with a simple story and started to do some test tries. Setting up the "tripod" was the hardest part since I don't have one so I had to pile up boxes upon boxes to get the height I wanted and then set my phone leaning on a wooden block before I can start animating. It was difficult using dolls since you can't pose their arms or legs well. So what I did instead was use tape especially when the blue penguin or (Piplup) raises his arms. The falling and tumbling motion was hard too. I had originally planned to photoshop myself out of that frame, but one thing led to another and I didn't have the time to do the final edit. I had a great time doing stop motion character animation in the end.